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dc.contributor.authorBob Subhan, Riza-
dc.date.accessioned2023-01-11T10:08:30Z-
dc.date.available2023-01-11T10:08:30Z-
dc.date.issued2020-
dc.identifier.issn2278-3091-
dc.identifier.urihttp://repository.potensi-utama.ac.id/jspui/jspui/handle/123456789/5507-
dc.descriptionAdvances in information technology in the 4.0 era are demonstrated by activities that are often carried out online so that they are readily available to meet educational needs [1]. A critical part of education is about assessment. It should be remembered that the main effect of an assessment on learning is not only from the success of educational programs but rather the quality of assessment [2]. Quality the assessment includes all elements of an evaluation practice such as the assignment, the score report, the assessment, the feedback, the programs, the criteria, and the policies [3]. At present, school leaders have the responsibility to encourage development and lead digitalization, starting from students, lecturers, to higher education organizations [4][5]. So, according to school leaders, accessibility to technology is a challenging and robust condition in development [6]. However, information about the assessment is still of minimal quality and is not digitized.en_US
dc.description.abstractEra 4.0 has had a significant impact on information technology, especially in digitalization that has entered the field of education. The purpose of this study is to explore how from lecturers to department heads to understand and proficiency in digitizing student assessment in the 4.0 era. This study uses the SDLC waterfall method in building gamificationbased smart assessment. Researchers need to explore how to understand the concept of skills towards digitizing student assessments required to produce an effective and efficient system. The findings show that lecturers are able to see digitalization with broad and complex concepts including the pedagogical, technical, administrative and academic structures of the University. The role of the lecturer seems to play an essential and complex role due to digitization so that it impacts on the level of student motivation. However, time, human resources, as well as professional development, continue to influence in supporting the learning process of lecturers and students. This paper contributes to the digitization and quality of lecturers' smart assessment of students. The contribution shown for lecturers is trying to implement and be able to digitize in 4.0 era as a form of transformation in the field of education. The application of smart assessment helps the quality of lecturers' quality of input scores in students effectively and accurately so that it impacts on students knowing the value in real-time and becomes motivated by gamification.en_US
dc.publisherACADEMIAen_US
dc.relation.ispartofseriesVolume 9, No.1.2, 2020;-
dc.subjectDigitalization, Era 4.0, Smart Assessment, gamification, transformation.en_US
dc.titleDigitalization of Smart Student Assessment Quality in Era 4.0en_US
dc.typeOtheren_US
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